What’s the single coolest part of the project? Edmund, I hate you! Bernie Sanders 2016!!! McMillen: Its a small game… closer to an app or one of my larger flash games from before Super Meat Boy, so a low price point felt appropriate. What’s the reasoning behind the really low price point of $1.87? I apologize for him and will whip myself for penance. Id: I guarantee there’s going to be some angry women, sure… but it’s not right for Edmund to call them that.
but I had some pretty horrible family stuff happen to me that forced me out of it and also forced me to get my priorities straight, so I totally got away for a while.įingered was how i got my feet back in the water, it was a small game I made with a friend that was being made purely because we wanted to “have fun making a weird ass video game.” It was a very refreshing way to jump back into game design for me, its nice to get back to why I started making games and kinda enjoy that feeling again.Īlso, it’s going to win all the awards and get me mad bitches! McMillen: I literally hadn’t worked or thought much about game design for the first time in 13 or more years… I had fucking lived, eaten, and breathed game design for a very large part of my life and it was hard to get away from it or take a much needed break without feeling utterly worthless in the process. So I guess the premise of the game just grew on the design. So I latched onto Edmund like a dog in heat, and pumped this thing out.Īs we were making it, I think we started seeing how weirdly satirical it was getting.
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I’ve been playing a lot with creative coding and generative design, so once I heard the idea I knew exactly how to implement it. Id: Edmund had mentioned that he had this game idea, and I kind of jumped at the opportunity. What compelled you to create Fingered? It looks pretty out there, and by out there I mean rad. I won’t know what to do with myself once this is all released. James Id: I gave up real world responsibilities to make a game that will inevitably make everyone ask “Where’s Mewgenics?” In addition, I’ve been filming myself naked for the release video, working 24 hours in the editing bay and with bug fixes.
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We ended up talking about Isaac, what Team Meat is up to currently, future timelines for existing and potential projects, and a whole lot more.ĭestructoid: So what have you been up to lately?Įdmund McMillen: Just actually got back into more full time dev work, after a six or more month break I took to get my personal life back in working order and prepare for my wife’s first upcoming release “tiny daughter: the reality!”The past few months I’ve spent getting the Isaac expansion design fleshed out, regrouping with Tommy on Super Meat Boy and purging out this finger game with James.
I recently caught up with Edmund McMillen of Team Meat, who is working with frequent collaborator James Id on Fingered, a small project that’s launching next week.